High-end modern gaming mice float in tasty but samey soup. A snappy sensor, 8,000Hz polling rate, and a 100-hour battery feel almost mandatory – variations in shape are the main differentiator.
The Logitech Pro X2 Superstrike is, quite literally, built different. Its Haptic Inductive Trigger System (HITS) is genuinely transformative tech: basically, it swaps on/off mouse switches for an analog system that detects the position of each button from the moment you apply pressure. If you press your left click down by a third, then half, then back up to a quarter, then a full press, it tracks you all the way.
You can read our 10/10 review for the full benefits, but the headlines are that clicks – if you can call them that – register faster and you can spam your buttons quicker. Both could theoretically help you in competitive multiplayer matches.
The thing is, I haven’t felt that much of a benefit.
Logitech’s latency is now lower than its competitors and I imagine it’s a boon for Counter-Strike pros, but my aged brain doesn’t detect a major difference. I click, I fire. It’s snappy, sure, but then again, so is every other high-end gaming mouse I review.
I can admittedly spam left click slightly faster than normal. With Logitech’s “rapid trigger” you don’t need to fully depress the mouse button before you click again, so you can multi-click by pushing the button halfway and waggling your fingertip up and down. I get about one extra press per second compared to other mice I’m testing – substantial, but ultimately the speed of my finger remains the big limiting factor and somebody with faster digits is still always going to beat me, even on a worse mouse.
Where I do feel a massive difference, and the reason I love this mouse, is how personal it feels.
The three pillars of the HITS system – actuation point, rapid trigger, and haptics – can completely change the feel of the mouse in an instant. Over the past month I have genuinely spent hours in Logitech’s G Hub trying different combinations to find the one that feels best.
For a few days I turned the haptics off completely. Every “click” was dead silent, not even a vibration. It barely felt like a mouse anymore. Then, I cranked it all the way up to max. Each click thundered. I’ve ultimately settled on a one out of five setting, which gently tickles my fingertip every time a click registers.
Altering the actuation point – the level of pressure that registers a click – is transformative too. The minimum setting basically lets me brush my fingers on the button to register a click. It’s too featherweight for me, but a setting of two feels perfect. Lightning quick without any accidental presses.
For work and browsing, I’ve actually preferred a deeper actuation and higher haptics, which give the mouse a more solid, satisfying feel.
Customizable mice are nothing new, of course. For example, I’ve just begun testing 2025’s Orbital Pathfinder, which arrives as a core chassis and an array of plates that you can swap in and out to alter the shape. But I’ve never felt the core function of a mouse – pointing and clicking – cater to my personal tastes so seamlessly as with the Superstrike X2.
It certainly helps that this is the first “talking-point” gaming mouse that I can remember. Friends see it on my desk and, based on the black-and-white aesthetic alone, want to pick it up. When the mouse is off it has no haptics, so when I tell them to press it they get that same puzzled expression: “Why doesn’t it click?”
When I explain the tech they insist I boot up my PC so they can try it. It’s rare that a piece of gaming tech interests people outside of the hobby in this way.
The question is: can anyone copy it, and if so, how long might it take?
Logitech has patents that should stop anyone lifting the idea wholesale. But patents always leave room for similar systems: I have no doubt that other major mouse manufacturers will soon be mainlining their own analog clicks if they weren’t already. The Chinese companies who take inspiration from successful Western mice – you’ll often see mice resembling Razer’s or Logitech’s but with a different brand name – will no doubt be rushing ahead, too.
It will take time for other companies to catch up, and Logitech says it took years to perfect. But the performance boost of HITS combined with its customization feels like a breakthrough, so much so that it could become the baseline for future gaming mice. I can foresee analog clicks becoming a bit like high polling rates: if you don’t have it, you’re falling behind.
For now, Logitech can bask in the glory of being the first and only. There really is nothing like the Superstrike X2 – and sometimes, I can kid myself that there’s nothing like my Superstrike X2.
Samuel is a freelance reporter and editor specializing in longform journalism and hardware reviews. You can read his work at his website.
