Dragon Ball: Sparking! Zero Sells an Incredible 3 Million Copies in Just 24 Hours

Dragon Ball: Sparking! Zero has got off to an incredible start with three million sales in 24 hours.

The first sequel in more than 15 years in the Dragon Ball Z: Budokai Tenkaichi series launched on October 11 across PlayStation 5, Xbox Series X and S, and PC via Steam, and quickly shot up to the most-played games list on Valve’s platform. Neither Sony nor Microsoft makes their console numbers public.

Sparking! Zero soon sped past the Steam peak player counts of every other Dragon Ball game released on the platform — and it’s not even close. SteamDB currently reports a peak player count of 122,554, which was achieved at launch. The next-highest peak player count for a Dragon Ball game was set by Arc System Work’s fighting game Dragon Ball FighterZ, which topped out at 44,303. At the time of this article’s publication, Sparking! Zero still had a sizeable number of players (28,064, with a 24-hour peak of 83,313).

To put Sparking! Zero’s success into added context, at least on Steam, Capcom’s Street Fighter 6 has a peak player count of 70,573, while NetherRealm’s Mortal Kombat 1 peaked with 38,129 players.

Dragon Ball: Sparking! Zero, developed by Spike Chunsoft and published by Bandai Namco, is an arena brawler with visuals true to the phenomenally popular anime upon which the game is based.

IGN’s Dragon Ball: Sparking! Zero review returned a 7/10. We said: “Dragon Ball: Sparking! Zero is a final flash from the past, sometimes to a fault, but the feeling of traveling back to a simpler time when games didn’t have to be balanced or competitive to be fun is still a good one.”

If you’re wondering How to Transform Into a Super Saiyan or How to Fuze in Sparking! Zero, we’ve got you covered — and for help mastering your technique, check out our Sparking! Zero advanced combat tips.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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