NetEase and developer Everstone Studio have outlined its January roadmap for the open-world action-RPG, Where Winds Meet, which includes new modes, campaign missions, quests, puzzles, and bosses.
The developer is set to push out the newly-announced Version 1.2 update on January 9. We can expect updates every week of the month, including the final chapter in the Kaifeng campaign — described as “the most formidable challenge yet” — and a competitive Guild Battle Pre-Season (more on that below).
You can also partake in limited-time festivities via the Jianghu Martial Games, and visit the Nine Mortal Ways Camp and mysterious puzzle cave, Mistveil Prison. “Hidden in the Ghost Market beneath Kaifeng, the Nine Mortal Ways Camp Serves as a gathering place for sect members with diverse personalities, full of intrigging encounters, secret treasures, and bustling fun — but beware of the scams!” the team teases.
Version 1.2 also ushers in “large-scale, coordinated multiplayer combat” with the arrival of the Guild Battle Pre-Season. You’ll be able to test guild strategies across six “intense” matches, which will be allocated to distinct Guild Regions based on country/region to “ensure broader accessibility for guild members worldwide.” Crucially, this means each Guild Region will launch matches “simultaneously according to its local time.”
“This pre-season is crucial for us to gather player feedback and refine the core Guild Battle mechanics,” the development team explained. “We encourage all guilds to rally their members, hone their tactics, and prepare for the even more expansive guild content planned in upcoming updates.”
Here’s the full roadmap of what else to expect:
IGN’s Where Winds Meet review returned a 6/10. We said: “Where Winds Meet has a great understanding of what makes wuxia such a compelling genre, but its attempt to shove so many different things into one game only ensures that none of those elements reach their full potential.”
The Wuxia open-world action-adventure RPG set in ancient China only debuted on PC and PlayStation 5 on November 14, yet it had topped 9 million players in just two weeks. The mobile version released on December 12.
It didn’t take long for players to find creative — and highly amusing — ways to make use of the game’s chatbot NPCs, including taking a novel approach to solving riddles by… simply telling the game’s AI-powered chatbot NPCs that they have solved the game’s riddles.
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.