Bethesda has quietly fixed a door in The Elder Scrolls IV: Oblivion Remastered that had left Dark Brotherhood lore fans scratching their heads.
Warning! Potential spoilers for The Elder Scrolls IV: Oblivion Remastered follow.
Let’s cast our minds back to April and the hugely successful release of The Elder Scrolls IV: Oblivion Remastered. Soon after launch, players of the original, much-loved open-world role-playing game noticed the door to the Dark Brotherhood’s Cheydinhal sanctuary entrance was inexplicably changed in a way that broke the lore.
The door in question is at the centre of an iconic moment in Oblivion, one players who took on the excellent Dark Brotherhood quest will probably remember well. In the original Oblivion, the glowing door has a heavy mood aesthetic and a relief showing the Night Mother (who members of the assassination-obsessed Dark Brotherhood worship) murdering five children. The Oblivion Remastered version of this door has no glow, is light on atmosphere and, weirdly, has two extra children.
You can see a comparison with accompanying complaint in the reddit post from alvaro-elite, below:
The Elder Scrolls lore fans were quick to point out that the addition of two kids on the relief makes no sense given what we know about the story of the Night Mother. This moment in time is meant to represent the Night Mother’s murdering of the five children she conceived with Sithis, the Elder Scrolls deity who represents emptiness and the Void. As the story goes, the Night Mother is murdered by the locals for killing her kids, which turns her into the immortal Night Mother in the first place. In fact, in Oblivion, the Night Mother’s tomb includes skeletal remains of one adult and five children, reinforcing this lore.
Fans had wondered whether Bethesda and developer Virtuos would patch Oblivion Remastered to change the door to be lore compliant, and so it has proved. As noticed by PC Gamer, with the recent release of Update 1.2 in Steam beta form, those who have opted in to test the patch now have a lore-compliant door with five children, rather than seven in the relief. Strangely, this change isn’t in the officially released patch notes, below.
The expectation is this new door is what Oblivion Remastered will include across the board when Update 1.2 launches fully.
Be sure to check out our comprehensive guide to everything you’ll find in Oblivion Remastered, including an expansive Interactive Map, complete Walkthroughs for the Main Questline and every Guild Quest, How to Build the Perfect Character, Things to Do First, every PC Cheat Code, and much more.
The Elder Scrolls IV: Oblivion Remastered update 1.2 patch notes:
SETTINGS CHANGES
We’ve added additional difficulty settings to allow players to further tune their “Player Combat Damage” & “Enemy Combat Damage”. Players can now select from “Novice”, “Apprentice”, “Adept”, “Journeyman”, “Expert”, and “Master” options in the Gameplay menu. We hope the “Journeyman” setting, specifically, will act as a better bridge between “Adept” and “Expert” for players.
UI
Fixed map markers disappearingFixed missing punctuation in Simplified Chinese textFixed “Toggle All” button on Map screen to work as a ‘Hold’Various fixes to localized textFixed controller issues in Spell making menuFixed menus being cropped incorrectly in 1280x1024Fixed the incorrect player stance in the inventory menu after fast travelFixed rebinding keys for Lock PickingFixed keybinds not updating in AZERTYFixed soft lock with controller in Enchanting menuFixed stats not updating when equipping enchanted itemsFixed a character skin glitch when closing the inventory menu
CRASHES
Fixed crashes that could occur while fighting JyggalagFixed crashing when killing a paralyzed NPC with an arrowFixed crashing when paralyzing an already-paralyzed NPCFixed crashing in Spellmaking menu when rapidly removing & implementing effectsFixed various GPU crashesFixed crashes that could occur during auto saves
AUDIO
Fixed underwater SFX persisting after leaving exiting waterFixed missing ambient SFX in Shivering Isles
QUESTS
Fixed NPCs floating after being knocked down during Priory of the Nine questFixed crashing when entering Flooded Mine during Final Justice questFixed pathing for Shaleez in Flooded Mine during Final Justice questFixed crashing when opening Gate to The Fringe during Retaking the Fringe questFixed mages loading without clothes in Fort Ontus during The Necromancer’s Amulet questFixed NPC pathing issues in Gardens of Flesh and Bone during ‘Through the Fringe of Madness’ questFixed missing VFX during the closing of the Great GateFixed Ilav Dralgoner’s missing facial animation during ‘Saving Time Itself’ questFixed Sir Thredet’s speech during ‘Umaril the Unfeathered’ questFixed NPC pathing issues during ‘Baiting the Trap’ questFixed Obelisk Crystals spawning disconnected during ‘Baiting the Trap’ questFixed crash at end of ‘Through a Nightmare, Darkly’ questFixed wall crumbling in Malada during ‘Nothing You Can Possess’ questFixed misaligned food at the Castle Leyawiin County Hall dinner party during ‘Sanguine’ questFixed an issue with visibility of ghosts during ‘Ghosts of Vitharn’Fixed cutscene not playing during ‘Light the Dragonfires’Fixed missing textures in Cropsford Campsite after finishing ‘Goblin Trouble’
PERFORMANCE
Fixed frame rate drop in Deepscorn HollowFixed frame rate drops in Black Rock CavernsFixed frame rate drop between Skingrad and Skingrad CastleFixed frame rate drop south of Bravil Castle courtyardReduced the frequency of hitches in the open world.General improvements to frame time in many locations.Optimize updating of character attachments.Optimize rendering of water volumes in the open world.Optimize light/shadow updates in several lairs.Optimize waterfall particle FX and rendering.Optimize the weather system.Optimize character animation system.
GAMEPLAY
Fixed player character height scalingFixed armor items hiding Argonian and Khajiit tailsFixed slow camera movement when initiating NPC dialogueFixed soft lock when a player with a high bounty goes to jailFixed Orrery animationsFixed physics bug with floating necklacesFixed vampire sleeping animationsFixed NPC beards not following facial animation.Fixed ghost NPCs being completely invisibleFixed missing animation when talking to Shamada in LeyawiinFixed occasional very long load times when fast travelingFixed missing facial animation for Snak gra-BuraFixed falling unconscious in water preventing player from getting upFixed NPCs losing collision when swimmingFixed NPCs stopping combat when player is blockingFixed female Dremora teeth clippingFixed soft lock after choosing player classFixed Amber weapons clipping in first person viewFixed vines clipping into columnsFixed helmets clipping into player character’s headFixed missing textures on Daedric statuesFixed duplicated pages between Oghma Infinium and Mysterium Xarxes
SYSTEM
Fixed flickering shadows when using XeSS UpscalingFixed title properly restarting after purchasing the Deluxe Upgrade on PCFixed settings properly migrating between PC and XBOXFixed water disappearing after fast travelFixed cursor slowdown when enabling high frame rate V-SyncFixed shaders not preloading due to cloud save replicationFixed long blackout during loading screensFixed weather VFX flashing while outsideFixed motion blur artifacts while in the Oblivion PlaneFixed NPCs not obeying the Wait action from the player
This update will be in the Steam Beta. If you would like to opt in to the The Elder Scrolls IV: Oblivion Remastered Beta update, please follow these instructions:
1. Open your Steam Library and navigate to The Elder Scrolls IV: Oblivion Remastered
2. Right click on “The Elder Scrolls IV: Oblivion Remastered” and select “Properties”
3. In the new properties pop-up window, select “Betas”
4. In the beta drop down to opt into, select “[beta]”5. Wait for app to download new build and launch.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
