Bethesda developers including chief Todd Howard have issued an update on The Elder Scrolls 6 — but stopped short of confirming a release date.
When the six-year anniversary of The Elder Scrolls 6 announcement arrived in June last year, even Howard himself paused to say, “oh wow, that has been a while.” The Elder Scrolls 6 is at least in production, with Bethesda confirming it had entered “early development” in August 2023 and “early builds” were available in March 2024.
Last month, amid increasing pressure from fans for some information on the game, Howard said The Elder Scrolls 6 wouldn’t be out for some time yet. In an interview with GQ magazine to celebrate the release of Fallout 4 Anniversary Edition, Howard said The Elder Scrolls 6 is “still a long way off,” adding: “I’m preaching patience. I don’t want fans to feel anxious.”
Now, speaking to Game Informer, Howard — who is The Elder Scrolls 6 director and executive producer — and other Bethesda developers issued a more detailed update. Let’s start with Howard, who said of The Elder Scrolls 6:
“It’s progressing really well. The majority of the studio’s on 6, but I’ll say this: we always overlap. So, we’re very used to overlapping development. And we have long pre-productions on things so that we feel good about them. And it’s a process. We all wish it went a little bit faster — or a lot faster — but it’s a process that we want to get right.”
Taking the time to get The Elder Scrolls 6 right is a sentiment shared by studio design director Emil Pagliarulo, who pointed to GTA 6’s high-profile delays as the “smartest thing they could do.”
“What do fans really want?” he asked. “Do they want a game that comes out before it should and doesn’t meet their expectations? Or do they want the turkey that is in the oven for long enough to be delicious when it finally comes out of the oven, you know? That’s what I think people are going to want. So, we’re going to take our time and as long as it needs to be great.”
And finally, studio director Angela Browder hyped up the technological advances that make The Elder Scrolls 6 “this endless set of possibilities that is really, really exciting as a developer, but really, really exciting as someone who really likes to think about how far everything has come in our industry. It’s gonna be dope. It’s dope! [laughs]”
Alas, there remains no release window, which is what fans are waiting to hear right now. And fans are getting increasingly desperate for news. Earlier this month, some thought Bethesda teased The Elder Scrolls 6’s release year in a live-action Skyrim trailer because one of Santa’s elves raised their speech level to 27.
You can understand why patience might be difficult for some though. In January this year, The Elder Scrolls 6 announcement became as old as predecessor Skyrim was when The Elder Scrolls 6 was announced. Skyrim was released on November 11, 2011, and The Elder Scrolls 6 was revealed on June 10, 2018 — 2,403 days afterwards. It is now seven-and-a-half years since the announcement, and we’re no closer, it seems, to the release of the game.
In the GQ article, Howard once again admitted that it had taken too long to get The Elder Scrolls 6 out the door, but did tease a The Elder Scrolls 4: Oblivion Remastered-style shadowdrop — without confirming anything.
“I do like to have a break between them, where it isn’t like a ‘plus one’ sequel,” Howard said of making The Elder Scrolls games again. “I think it’s also good for an audience to have a break — The Elder Scrolls has been too long, let’s be clear. But we wanted to do something new with Starfield. We needed a creative reset.” Bethesda is currently playtesting The Elder Scrolls 6, Howard revealed.
“I like to just announce stuff and release it,” Howard continued. “My perfect version — and I’m not saying this is going to happen — is that it’s going to be a while and then, one day, the game will just appear.” The Oblivion Remastered shadowdrop was “a test run,” Howard teased. “It worked out well.”
Earlier this year it was confirmed that The Elder Scrolls 6 will include a character designed in memory of a much-missed fan after a remarkable charity campaign that raised more than $85,000 for Make-A-Wish.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.