Sony’s InZone Buds have a lot going for them: they’re good-looking, lightweight and designed to deliver immersive sound when gaming on PlayStation 5 and PC. These Buds aren’t cheap, typically priced from $150 to $200 a few years after launch, but that could be worth it for a great pair of cross-platform, low-latency and truly wireless in-ears. Unfortunately, there are some (small) red flags here too – including restrictive Bluetooth support that prevents use with some popular phones and a charging case that lacks some creature comforts. The overall package is competitive, though, and these Buds still rank among the best gaming earbuds we’ve tested.
Design and Comfort
They’re very Sony, aren’t they? Their shiny white coating, overengineered corners and severe angles could only belong to gaming earbuds, and while I don’t adore the aesthetic I admire the boldness. They’re made for using at home, so why play it safe?
The case is chunkier than for most earbuds but given they’re gaming buds you shouldn’t be transporting them every day, and they will still fit in your pocket when needed.
It feels disappointingly cheap: the buds and receiver dongle wiggle even after they’ve snapped into place inside the case, and the lid is a bit wobbly, as if the hinges need tightening. Nothing fell out, and it won’t open of its own accord, but I’d expect something sturdier at this price.
The same applies to the USB-C transmitter dongle, which you plug into your PC, PS5, Switch or Steam Deck. It worked wonderfully for low-latency audio and it never dropped connection (more on that later in the review), but it feels thin and flimsy.
When plugged in it will move side to side if you nudge it, and I was constantly scared I’d accidentally knock into it and snap it. That’s less of an issue if it’s plugged into your PS5, but could be a problem on handheld consoles or on a PC that’s not tucked out of the way.
Thankfully, the InZone Buds redeem themselves when you put them in your ear.
The fit is slightly looser than most earbuds because they don’t extend far into your ear canal, but they never felt like they were going to fall off, and it makes them comfortable. The tips never irritated my ear, even when I took them off and put them on repeatedly. I wore them constantly, including for six hours at a time, without once needing a break – an excellent sign.
Purchasing Guide
The Buds retail for $240/£180 and you can buy them direct from Sony, Amazon, Walmart and BestBuy (at the time of writing they’re discounted to sub-$200 on all three stores).
In the UK, you can get them from Sony and Amazon (discounted to £130 on both sites as I write this), or direct from PlayStation.
Sound Quality and Noise Cancelling
The whole point of these buds is low-latency audio when you’re gaming, avoiding the normal delays of Bluetooth. They deliver wholeheartedly: I couldn’t notice a delay, even a small one, between what happened on screen and my ears. It’s something of a novelty to have low-latency wireless audio, and for me that novelty doesn’t wear off.
The buds never dropped connection to the USB dongle, and always paired instantly.
And these earbuds sound great whether you’re gaming or listening to music. The audio is balanced and rich: on music and podcasts, vocals sounded natural and nothing was overemphasized. Bass thumps without overwhelming you.
They house the same drivers as the Sony WF1000XM5, some of the best-sounding earbuds money can buy – if I’m picking nits, then these buds sounds slightly less precise and immediate because of the looser fit in your ear, but it’s a negligible difference. You won’t get the same immersive soundstage as high-end over-ear headphones, but they’re more than good enough for most people.
I played Arc Raiders and Fortnite on PC to test directionality and clarity, and both Astrobot and Ghosts of Tsushima on PS5, to see how cinematic they sounded while gaming.
No matter what I was playing, I loved what I was hearing: in Arc Raiders, explosions were deep and booming, and I could easily distinguish between multiple sets of footsteps, door breaches, and gunshots happening at the same time. The cutesy plink-plink of Astrobot’s sound effects was lively and crisp, and the background music of Ghosts of Tsushima was urgent, enveloping, atmospheric.
I was particularly impressed with their directionality in shooters: in Arc Raiders I could always tell exactly where a nearby enemy was from their footsteps.
The active noise cancelling was just fine. It blocked out quieter sounds around my house, like the hum of my dishwasher. The looser fit, however, allows more sound to passively leak in compared to, say, Sony’s E9 In-Ear Monitors, which I recently reviewed. But ultimately I only noticed when I was wearing them with no sound, and it didn’t make me enjoy the InZone Buds any less because when I loaded a game and turned the volume up, I felt like I could slip into my own world.
The ambient sound mode – a transparency mode – is supposed to let in background noise, which to me is more important than noise cancelling for at-home earbuds. When I’m gaming I might want to listen for the doorbell, or hear somebody call for me in the next room. But even when I turned ambient noise up to maximum using the InZone Hub, I couldn’t hear somebody talking 10 feet from me when I was playing a game at 50% volume.
It’s annoying but, on balance, a minor gripe in the context of the excellent low-latency audio.
Battery Life and Software
These buds’ battery life is one of their biggest strengths. Sony advertises 12 hours before they need to return to the case and I got close to that, hitting more than 11 hours each time. In wireless earbuds terms that is a marathon, longer than every other device on our best gaming earbuds list.
They lack both fast and wireless charging, and the case itself holds less charge than competitors – but the single-charge lifespan makes up for it. Whenever I finished a long session, I plugged in the buds and knew they’d last as long as I needed them to next time.
For software, the InZone Buds are supposed to work with two different programs: the InZone Hub on PC and the Sound Connect app on smartphones. I say “supposed to” because I couldn’t get the app to work on my phone.
The buds connected to my Android phone via Bluetooth LE fine, and I enjoyed watching YouTube and listening to music, but for whatever reason Sony’s app couldn’t find them, so I couldn’t adjust EQ levels or tweak any settings. I reinstalled the app and reset the buds with no joy. Sony’s online support isn’t much help and it’s all badged with “Headphones Connect” – a previous name for the app, which doesn’t give me much confidence.
And as I mentioned in the intro, regular Bluetooth is not supported, so they’ll only connect to your phone if it supports Bluetooth LE. They also won’t connect to your Switch or Steam Deck without the dongle, which is annoying: I’m fine playing more casual games, such as Balatro, with a bit of Bluetooth latency, but that’s not an option with the InZone Buds.
The PC-only InZone Hub is intuitive and packed with options, giving you more customization than most earbuds. The equalizer presets seem smart (I mainly used one that boosts footsteps and gunshots), and you can tweak the dynamic range to make quieter sounds easier to hear.
The “Spatial Sound” is designed to give you a 3D effect and I played with it on at all times. I felt it gave me a slight advantage knowing where my opponents were, without compromising the audio quality.
Sound field personalization and sound tone personalization tune your audio through hearing tests and photos of your ears. For me they sounded different, but not noticeably better – although I can’t begrudge Sony layering more customization onto buds that are already generous in their settings.
Lastly, you can adjust your microphone volume and even let it adjust automatically based on what else is happening. The mic was loud by default and all my teammates could hear me clearly, but my voice was slightly cracklier than with a dedicated microphone. That’s to be expected with earbuds.
Sadly, you cannot use the InZone Hub anywhere other than PC, which makes them feel like PC-first earbuds, although the default set-up still sounded good on my PS5, Steam Deck, and Switch.
Samuel is a freelance reporter and editor specializing in longform journalism and hardware reviews. You can read his work at his website.
