Nvidia announced DLSS 4.5 at CES today, an update to its deep learning super sampling (DLSS) feature that improves image quality on all RTX graphics cards now and extends its frame generation abilities on RTX 50-series cards in the future.
The fidelity and stability improvements come thanks to a second generation of the Transformer model that Nvidia introduced with DLSS 4, which has been trained on a significantly larger dataset and uses five times the compute power. That translates into noticeable improvements how well challenging scenes are rendered, reducing artifacts like ghosting and shimmering, and impoving anti-aliasing.
These changes are rolling out with the GeForce 591.74 driver that’s available for download now. The Nvidia app recently gained the ability to automatically upgrade older DLSS versions in many titles, so you can give DLSS 4.5 a try right away in 400+ supported titles. Note that you will need to opt into the new Nvidia app beta in Settings > About after installing the new driver to see the DLSS 4.5 option.
Kingdom Come: Deliverance 2, The Elder Scrolls IV: Oblivion Remastered and Indiana Jones and the Great Circle are called out for specific improvements, but I’m fascinated to see if Clair Obscur: Expedition 33 will see any significant upgrades just before I dive into its recent Thank You update.
The other major upgrade is exclusive for GeForce RTX 50-series owners, and is set to come this spring in the form of an expansion of Multi Frame Generation. In short, 6x Multi Frame Generation means that it will be possible to generate five intermediate frames for every traditionally rendered frame on Nvidia’s latest graphics cards, boosting framerates higher than the previous 4x limit allowed. Nvidia says that the update is designed for high refresh rate monitors at 240Hz or above – including the new 360Hz ultrawides announced at CES.
As well as manually setting frame generation to 2x, 3x, 4x, 5x and 6x, it’ll also be possible to leave that decision to the graphics card instead. Essentially, you will be able to set a target framerate in the Nvidia app (like 240fps for a 240Hz monitor), and your graphics card will dynamically adjust the number of frames being generated as the base framerate ebbs and flows in line with scene complexity. That should deliver a consistent framerate, rather than dealing with unneeded generated frames (and input lag) when they’re not needed, or suffering from a more visually choppy experience when base framerates drop too low.
Third-party tool Lossless Scaling was the first to release an adaptive frame generation mode back in March 2025, so it’s nice to see Nvidia recognise the demand for such a feature.
Nvidia’s other CES 2026 announcements include DLSS 4 confirmations for 007 First Light, Phantom Blade Zero and Pragmata, amongst others, upgrades to the RTX Remix modding tool, a range of Nvidia G-Sync Pulsar monitors with ‘over 1000Hz effective motion clarity’, and new GeForce Now apps for Linux and Amazon Fire TV.
Will is deputy tech editor for IGN, specialising in PC hardware, sim racing and display tech. He has been publishing about games and technology since 2001 (age 12). Will was formerly Deputy Editor at Digital Foundry. He is currently playing Clair Obscur: Expedition 33.
