Fallout Season 2: 25 Video Game Details and Easter Eggs in Episode 2

The Fallout TV show is packed full of characters, factions, locations, and items familiar to any who has played the beloved RPGs. There are so many easter eggs to spot that we found 111 video game details in Season 1 alone. With season two heading to a fan-favourite part of the Fallout universe, New Vegas, naturally, a whole new flood of iconography is set to make its way from the games into the Prime Video series. So, we’ll be digging into each and every episode and picking out everything we’ve noticed that relates to the source material.

You can check out everything we found in episode one, but here, we’ll be taking a look at every video game easter egg and details we spotted in episode two of Fallout Season 2.

Characters, Factions, and Locations

1. Right at the start of the episode, we get a good look at some New California Republic rangers. They’re sporting the iconic duster jacket look from the Fallout: New Vegas box.

2. We can see that these soldiers are stationed at Shady Sands. This is a highly important location in both the games and show, as it isn’t only where Maximus grew up before its inevitable annihilation, but also features prominently in both Fallout 1 and 2.

3. Fast forward a minute or two, and we get to hear the “patrolling the Mojave almost makes you wish for a nuclear winter” line, delivered by a mind-controlled wandering trader. This is a famous New Vegas quote said repeatedly by the NCR as they walk around the desert.

4. Right at the end of the episode, we also get our first glimpse of Caesar’s Legion as Lucy finds herself captured by the Ancient Roman-inspired faction. It looks like we’ll see a lot more of them next week, though.

5. One faction that features prominently in this second episode, though, is the Brotherhood of Steel. Split into Chapters, Maximus’ group is now calling the famed mysterious facility Area 51 its home. Though not featured in Fallout: New Vegas, there is a long-held myth about it being a military base in-universe among the community.

6. Three other Brotherhood Chapter leaders visit the base in the episode. One is from Yosemite. Are they stationed at Mariposa Military Base featured in Fallout 1?

7. Another hails from the Grand Canyon. Although not seen in the games, Fallout lore says that the region has been taken over by Caesar’s Legion. Perhaps in the 15 years between the New Vegas game and the show, a chapter of the Brotherhood has made a foothold there?

8. And last up is the Coronado Chapter. This location is not officially home to a Brotherhood base in the games, but is a part of the Fallout Senora fan project. Could this be a nice little nod to the mod?

9. During the Brotherhood’s heated conversation, there is also a mention of The Commonwealth. Within the context of the Brotherhood, this refers to the Commonwealth expedition force, the faction’s Boston-based chapter. It’s also the name of a region of the East Coast; first referenced in Fallout 3, it’s the area of the USA that encompasses Massachusetts and is the setting for Fallout 4.

Items and Iconography

10. Of course, it wouldn’t be Area 51 without talk of aliens. We see what we can only assume is an extra-terrestrial lifeform stored in a freezer at the base, which does fit in with what we know about the Fallout universe. The games have a long history of alien phenomena and, specifically, weaponry, turning up, especially in the Mothership Zeta DLC for Fallout 3.

11. A creature slightly more from our world is the Brahmin, a multi-headed bovine that serves as a workhorse for many traders and dealers around the wasteland.

12. Much more threatening are Radscorpions, larger-than-normal mutated scorpions that have the power to poison. We see Lucy and The Ghoul battle a nest of these partway through episode two.

13. That swarm of Radscorpions appear to have an alpha with them, though, as a much bigger, nastier version makes itself known. We can’t quite work out if this is a Giant Radscorpion or the much lesser-seen Radscorpion Queen, though. What do you think?

14. Back in Shady Sands, we see the foreshadowing Nuke arrive as Maximus’ father attempts to defuse it. This plump, green design of the explosive is the exact same as we see in the games.

15. A grown-up Maximus later comes face-to-face with some Feral Ghouls while out on a mission. The Brotherhood refer to them as Abominations, which is a catch-all term in the Fallout universe for some vicious creatures, but, interestingly, it doesn’t include ghouls in New Vegas, but rather things like Deathclaws and Centaurs.

16. Speaking of The Brotherhood, their signature vertibirds and airships can be seen high above the Nevada skies throughout the episode.

17. It seems that much of The Brotherhood’s mission in the desert circles around one of Fallout’s most prized power sources: Fusion cores. These fuel some of the more technologically advanced equipment found in the wasteland, including the Brotherhood Knights’ power armor. We can see one being used to power up the turbines that blow away the sand to reveal Area 51.

18. After her and The Ghoul’s face off with the Radscorpions, Lucy is given a choice not too dissimilar from what we’d expect from one of Bethesda’s RPGs: whether to give her only Stimpak to her radiated companion or a woman in need. Stimpaks are a player’s primary method of healing in the games.

19. The Fallout universe is also home to a fair amount of healthbar-draining heavy weapons, just like the one we can see some Brotherhood members investigating as they enter their new base. It’s a Cryolator, an energy weapon that freezes foes with a cryogenic spray.

20. That’s not the only piece of heavy artillery the Brotherhood discovers in Area 51 – we also see them messing around with a motorized Minigun, too.

21. Speaking of Brotherhood members messing around, things almost go disastrously wrong when we see them playing with a plasma grenade. These high-powered explosives possess the power to superheat those they impact and turn them into piles of green goo. Not exactly something to be throwing around between friends.

Music

22. “Lazy Day Blues” is the instrumental track performed by Bert Weedon that can be heard as Lucy and The Ghoul walk towards the abandoned hospital. This track is played on the radio in Fallout: New Vegas.

23. Another track from the games can be heard when “Ac-Cent-Tchu-ate The Positive” by Bing Crosby plays. This featured in Fallout 4 and was nominated for the Oscar for Best Original Song at the 1945 Academy Awards after appearing in the film “Here Come the Waves”.

24. “You Belong to Me” is the song that opens the episode and is from 1952, with its most popular recording being performed by Jo Stafford. Though not actually in any Fallout games, versions can be heard in Bioshock Infinite, along with movies Natural Born Killers and Shrek.

25. The two other songs that can be heard in this episode also have no connection to Fallout, but are certainly representative of the ‘50s era stylings this world finds itself locked into. They are “Secrets” by The Dale Sisters and “Let’s Twist Again” by Chubby Checker.

And that’s everything we spotted in the second episode of season two of the Fallout TV show. Did we miss anything? Let us know in the comments. For more Fallout, check out our review of this episode, and stay tuned next week for all of episode three’s easter eggs.

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