Deadlock Gets Major Patch Adding Wall Jumping and Much More

Valve has released a major patch for its invite only hero shooter Deadlock which adds wall jumping and much more.

Though it only comes in at 683MB, the patch includes a long list of changes large and small. Wall jumping is perhaps the most notable and exciting additions, and players can do so without consuming stamina by pushing their input direction away from the wall.

In addition, four teleporters have changed locations and will now remain closed for the first 10 minutes, two bounce pads have been added next to sideland walkers at the cultural center and courthouse, and several buildings have changed size to make their rooftops out of bounds. The full patch notes are available below.

Deadlock is a six versus six, third person hero shooter with a Multiplayer Online Battle Arena (MOBA) twist, taking inspiration from genre classics such as Leage of Legends, Dota 2, and Heroes of the Storm.

Valve seemingly looked to keep it a secret for weeks despite data showing that thousands of players were already online, but has now acknowledged its existence proper with an official Steam page. It’s still invite only, however, with players only able to join if invited directly by Valve or referred by someone already playing.

It’s a certified hit despite this, having already crossed 100,000 concurrent players. Data from player tracking website SteamDB shows Deadlock crossed the 100,000 milestone on August 29, 2024, with exactly 106,447 players online at the same time

Deadlock 8-29-24 Update Patch Notes

[ General Changes ]

Added a new Profile page that displays a breakdown of recent matches and all-time player and hero statistics (Note: the newly added stats ‘Souls Collected’ and ‘Healing’ are starting at 0 for all players)Added Report button to ESC menu player list to allow reporting of teammates in-gameImproved visibility of report button on post-game screenYou can now drag-and-drop items between categories in BuildsAdded search to the Public Builds list, you can search by keyword within build namesNewly published hero builds now store the language of the buildAdded ‘Show All Languages’ checkbox in Public Builds list, can be unchecked to only see builds in your languageFixed issue with builds list not updating when changing between heroes in sandboxAdded localization support for German, Polish, and Korean.Matchmaking window is now open 1 hour earlier on weekdays and weekendsPlayers can only pause once per gameA team can only pause at most 3 times in total amongst all the playersThe game application now flashes when the game is unpausedVarious client and server performance improvementsAdded streamer setting to the options panel. Causes player names in the game UI panels to be hidden.Added a Melee Trainer bot in the ‘gym’ area of hero sandboxAdded new “Game out of Date” status message at the top of the hud, so you can quickly know when there is an update rather than finding out at queue timeAdded a checkbox on the post game survey to make it not show again in the futureItems now show their spirit power impact when using altFixed profile match history not remembering the history page you were onAdded Heal Amp and Debuff Resist to the Vitality stats in the shopHero details on the dashboard now show spirit information with alt, rather than requiring you to be in-game (this was added in a hotfix patch recently)The game will now prevent any quick ability upgrades for 2 seconds after death, to help prevent against accidental upgradesCan now reliably spectate a friend’s game via the FriendlistMiscellaneous fixes to friends and party menusAdded unavailable state to Zipline UI when zipline is on damage cooldownSpectating controls now use Left/Right mouse buttons to switch between players on a team and space to switch teams. This now works with free cursor mode, and you can still click on portraits/minimap to spectate individual heroes.Added new respawn countdown music 5 seconds before respawnAdded alternate shop music which plays in the neutral shopSpectator count is now shown in-gamePlayer names are now shown to spectatorsAdded object motion blurOptimized performance of distance field ambient occlusionFixed selling an item not removing charges correctly. Now you can’t buy Extra Charge and immediately sell it and keep that readied charge.Fixed some tooltips not showing golden statue bonuses if it wasn’t the direct stat (i.e. you got fire rate but bullets per second didn’t show the golden statue)Fixed Sharpshooter showing up in stats for bullet velocity even though it doesn’t increase your bullet velocityFixed a bug that caused items in the build page to not be dimmed when the shop was out of rangeFixed bug with Lash not hearing his own Ground Strike impact explosion soundAdded new effects for Withering WhipUpdated Ethereal Shift effectsFixed the disarmed spinner not showing up on your crosshair when you get disarmedFixed parts of Shiv’s coat being considered a headshotBuild list will now refresh if you change heroes in the sandboxFixed Zipline speed from Base Guardian killing and Zip booster ability not stacking properlyFixed Base Guardian boost not properly doing its ramp up and instead instantly being fastAdded custom effects for Abram’s Seismic Impact T3 buffFixed a bug where someone could be holding down M1 and still be attacking when the magic carpet arrivesUpdated Lash Grapple cast soundAdded Decay impact soundRemoved wind and city ambient looping soundsVolume and playback tweaks to one shot ambient soundsRemoved vent sounds in places where vents had been removedFixed some spectator music bugsUpdated negative feedback sound for clarityAdded hit confirm audio functionality to Warden’s Alchemical FlaskUpdated Majestic Leap soundUpdated bounce pad soundImproved some Binding Word effects to be less noisyIncreased charged melee volume and falloff for victimsReduced likelihood of irrelevant announcer and hero dialog lines playing during combat exchangesImproved clarity of Dynamo Singularity sound for team and opponentsUpdated Viscous primary fire soundSoul jar return effect tinted red like minimap to make it more clear it’s the return locationPlayer’s low health screen effect more visible for longer if you’re below 20% of your max HPTeleporter model and effect updatedUpdated Alchemical Flask projectile effectFixed Bebop being able to sprint while his gun is spun upAdded new voice content for Seven and LashAdded Shadow Weave cast and ambush soundsFixed bullets hitting the world immediately when looking sharply upwardFixed Sinner’s Sacrifice not always correctly animatingFixed an issue where some kill lines that were only intended for the killer were playing for the victim as well (killstreak taunts still play for everyone)Some heroes can now comment on being alone in enemy territory, losing sight of an injured enemy, or leaving their teammates alone in a laneFixed a bunch of minor typos / grammar errors in various textsAdded ‘Express’ state to zipline indicators when speed had increased from defeating Enemy Base Guardians

[ Misc Gameplay ]

Added wall jumping (does not consume stamina, requires input direction away from the wall, can be done once)Moved a flex slot from “Set of enemy Base Guardians” to “All Enemy Lane Guardians”Added ropes to some buildings to let you climb up (hold jump button to latch onto them). Can shoot while hanging on them.A pair of teleporters has been added to the outer lanes at the midpoint (near the three red neutral creeps)Four teleporters have changed locationsThe upper floor teleporters have moved to the street levelThe interior teleporters have moved to the Bodega building and the TheaterTeleporters are closed for the first 10 minutes (they look visually closed)Guardians no longer give 1 APAP is now added to the following Soul levels: 3500, 5200, 8000, 9700Parry cooldown reduced from 6s to 5sUrn delivery sprint bonus increased from +2 to +3Walker min range to attack increased from 30m to 32mGolden Statues drop rate increased by 6%Replaced some bounce pads with ropes if the purpose was to go straight upAdded two bounce pads next to sidelane walkers at cultural center and courthouseAdded bounce pad from the Amber Orange/Sapphire Blue Walker walkway to the low roofs toward the Walker.Removed some rooftop zap volumes that damage playersSeveral buildings have been made taller to make their rooftops out of boundsSeveral buildings have been made shorter to make them more accessibleA few of the buildings have new passageways at higher floors that are along the way to the rooftopBreakable containers have been added to the new playable rooftopsJuke closets have replaced the previous location of the upper floor teleportersThe half of the underground tunnel towards the outer lanes has been made widerTunnel walls now have the color of the lane that the exit is closest toRemoved the archway leading to the underground shopPlaced temporary signage for interior buildings and storefronts for future referenceTwo upper floor juke spots have been converted to passages through buildingsAdded a new upper floor juke spot to each sideStairwell from Amber Orange/Sapphire Blue Walker catwalk to the courtyard now less crampedLowered the statue pedestals in the inner lanes outside of Mid

[ Weapon Items ]

Monster Rounds: Bullet Resist vs NPC increased from 30% to 35%Hollow Point Rounds: Spirit Shield increased from +80 to +85Restorative Shot: Heal from heroes increased from 30 to 35High-Velocity Mag: Bullet Velocity reduced from +35% to +30% (now has an upgrade)Active Reload: Lifesteal reduced from 30% to 22%Active Reload: Buff duration reduced from 8s to 7sKinetic Dash: Active Fire Rate reduced from 30% to 25%Long Range: Now grants +90 Bullet ShieldMelee Charge: Now grants +1 HP regenSwift Striker: Now grants +10% AmmoTitanic Magazine: Bullet Armor increased from 10% to 15%Toxic Bullets: Heal Reduction increased from -55% to -65%Toxic Bullets: Bleed damage reduced from 6% to 5%Toxic Bullets: Now grants +100 HealthIntensifying Magazine: Now steadily ramps back down to 0% when you stop shooting rather than instantly emptyingWarp Stone: Active Bullet Resistance reduced from 40% to 30%Sharpshooter: Now grants +175 Bullet ShieldSharpshooter: No longer provides bonus headshot damageSharpshooter: Weapon damage increased from 60% to 70%Burst Fire: Active duration increased from 3s to 4sEscalating Resilience: Max Bullet Resist increased from 36% to 40%Alchemical Fire: Cooldown reduced from 28s to 26sHeroic Aura: Active duration increased from 5s to 6sAdded new T3 Weapon Item, Headhunter: Requires High-Velocity Mag. Grants +50% Bullet Velocity, +15% Weapon Damage and +150 Bullet Shield. Passive cooldown: Landing a headshot on heroes deals bonus +140 Damage, heals you for +8% Max HP and grants +2 m/s for 3 seconds. Cooldown: 6 seconds.Siphon Bullets: Weapon Damage reduced from 40% to 28%Frenzy: Ammo increased from +9 to +12Lucky Shot: Proc chance increased from 30% to 35%Ricochet: Bounce damage increased from 50% to 60%Ricochet: Fixed not applying spirit bonus damage from Vindicta and Wraith abilities

[ Vitality Items ]

Melee Lifesteal: Effectiveness vs non-heroes increased from 35% to 40%Healing Rite: Cooldown reduced from 65s to 60sDivine Barrier: No longer grants +7% Bullet ResistDivine Barrier: No longer grants +1.5 Health RegenDivine Barrier: Now grants +1 SprintDivine Barrier: Now grants +75 HealthDivine Barrier: Now grants +8% Ability RangeCombat Barrier: Now also grants +8% Fire Rate while activeEnchanter’s Barrer: Now also grants +8% Cooldown Reduction while activeReactive Barrier: Duration reduced from 13s to 9sHealing Booster: Now has also 15% Heal Reduction Resist (Leech no longer has it)Healing Booster: No longer has +6% Bullet ResistSuperior Stamina: Air Jump/Dash Distance reduced from +40% to +30%Metal Skin: Cooldown reduced from 25s to 22sRescue Beam: Channel duration reduced from 3s to 2.5sLifestrike: Effectiveness vs non-heroes increased from 35% to 40%Fortitude: Damage taken duration threshold reduced from 12s to 11sVeil Walker: Cooldown reduced from 18s to 17sMajestic Leap: Cooldown reduced from 26s to 24sLeech: No longer has 30% Heal Reduction ResistUnstoppable: Can now be cast while channelingUnstoppable: Cooldown reduced from 65s to 60sSoul Rebirth: Cooldown reduction increased from +15% to +18%Soul Rebirth: Now grants +12 SpiritSoul Rebirth: Fixed being able to purchase globally during its brief respawn periodSoul Rebirth: Fixed the camera moving away from the player if you will respawn, rather than following the ragdollColossus: Slow increased from 25% to 35%Shadow Weave: Spirit Shield health increased from +200 to +300Shadow Weave: Spot radius reduced from 20m to 18mPhantom Strike: Cast range reduced from 30m to 25m

[ Spirit Items ]

Ammo Scavenger: Health increased from +50 to +60Extra Charge: Cooldown reduction increased from +8% to +10%Spirit Strike: Debuff duration increased from 8s to 13sSpirit Strike: Spirit Shield increased from +85 to +100Extra Spirit: Health increased from +25 to +35Withering Whip: No longer grants +20% AmmoWithering Whip: Now grants +8% Fire RateWithering Whip: Fire Rate slow reduced from -40% to -30%Withering Whip: Cooldown reduced from 40s to 25sQuicksilver: No longer has +10% Reload TimeSuppressor: Health regen reduced from 3 to 2.5Suppressor: Fire Rate reduction reduced from -30% to -25%Improved Cooldown: Cooldown Reduction increased from 15% to 16%Duration Extender: Health regen increased from 1.5 to 1.75Slowing Hex: Projectile speed increased by 30%Slowing Hex: Cooldown reduced from 27s to 25sRapid Recharge: Charge count reduced from +3 to +2Rapid Recharge: Faster Time Between Charges increased from +40% to +55%Rapid Recharge: Cooldown for charged abilities increased from +20% to +25%Knockdown: Delay reduced from 3s to 2sKnockdown: Stun reduced from 1.25s to 0.9sKnockdown: Cast range increased from 35m to 45mSilence Glyph: Duration reduced from 3.5s to 3sTorment Pulse: Spirit damage scaling increased from 0.2 to 0.24Surge of Power: Imbued Ability Spirit Power increased from +28 to +34Superior Duration: Non-Imbued duration increased from +24% to +26%Improved Spirit: Health Regen increased from 2 to 3Improved Spirit: Health increased from +75 to +100Improved Reach: Spirit Resist increased from +10% to +12%Curse: Duration reduced from 3.5 to 3.25Magic Carpet: You are now unslowable while on the Magic CarpetMagic Carpet: Cooldown reduced from 40s to 30sMagic Carpet: Barriers now last for 16sEcho Shard: Now grants +8 Spirit PowerEscalating Exposure: Base Spirit Resist reduction increased from -12% to -15%Refresher: Now grants +8% Bullet ResistBoundless Spirit: Sprint reduced from +4 to +3Boundless Spirit: Now grants +25% Weapon Damage

[ Heroes ]

Abrams: Infernal Resilience Regeneration Time increased from 16s to 18s (this is a nerf)Abrams: Now does pull ups on the zipline once again (this is a buff)Abrams: Fixed Shoulder Charge sometimes stunning enemies on stairsAbrams: Fixed Seismic Impact sometimes not going to the area selectedBebop: Gun range increased from 30m to 32mBebop: Hook now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode.Bebop: Hyper Beam can now be canceled by using ParryDynamo: Rejuvenating Aurora can now be canceled by using ParryDynamo: Fixed Kinetic Pulse not traveling properly when cast near cornersDynamo: Gun damage reduced from 15 to 13Dynamo: Singularity cast time increased from 0.1 to 0.2Dynamo: Singularity range reduced from 9m to 8mGrey Talon: Charged Shot collision size reduced by 8%Grey Talon: Charged Shot base damage reduced from 105 to 100Grey Talon: Charged Shot T2 reduced from +70 to +65Grey Talon: Fire Rate now scales with Spirit (0.25)Grey Talon: Can now use multiple air dashes while using Rain of FireGrey Talon: Immobilizing Trap root duration reduced from 2s to 1.25sGrey Talon: Immobilizing Trap now applies a 50% movement slow for 1 seconds after the rootGrey Talon: Immobilizing Trap T2 changed from +1s Root to +2s SlowHaze: Base bullet damage increased from 5.3 to 5.6Haze: Sleep Dagger impact damage happens immediately, rather than after the brief drowsy periodHaze: Sleep Dagger drowsy period before sleep kicks in increased from 0.25 to 0.35Haze: Sleep Dagger cooldown reduced from 27s to 25sHaze: Smoke Bomb radius reduced from 20m to 18mHaze: Fixation T2 max stacks increased from +30 to +40Haze: Bullet Dance now provides +2 Weapon Damage in the base ability (similar to the T1)Infernus: Reduced vertical reach on Flame Dash dpsInfernus: Flame Dash speed is now affected by slowsInfernus: Flame Dash trail now gets wider with Ability Range bonusInfernus: Flame Dash T1 duration reduced from 7s to 6sInfernus: Catalyst Damage Amplification reduced from 30% to 25%Infernus: Catalyst T3 Damage Amplification increased from +10% to +15%Infernus: Catalyst T2 reduced from +20% Lifesteal to +15%Ivy: Bullet damage growth per boon reduced from 0.55 to 0.5Ivy: Health growth per boon reduced from +41 to +35Ivy: Watcher’s Covenant T2 reduced from +3 m/s to +2Ivy: Air Drop no longer silences alliesIvy: Air Drop now causes allies to deal 50% less damage while being carriedIvy: Air Drop movement adjusted to be a little less franticIvy: Fixed Air Drop bomb disappearing if you cancel your ultimate after dropping it but before it landsIvy: Air Drop self cast cast time increased from 1s to 2sIvy: Air Drop max move speed reduced from 20 to 18Ivy: During Air Drop flight you can pitch up and down with Dash/Crouch buttonsIvy: Fixed getting stuck under bridges and in buildings while Air Drop flyingKelvin: Bullet radius increased from 5 to 6Kelvin: Base health growth per boon increased from +45 to +50Kelvin: Arctic Beam max slow increased from 60% to 80%Kelvin: Arctic Beam now affects soul orbs (secures/denies them)Kelvin: Arctic Beam T3 range reduced from 15m to 13mKelvin: Fixed Ice Path jitterKelvin: Frost Grenade T2 Heal increased from 135 to 145Lash: Improved firing arm position to be a little bit more out of the way from the reticleLash: Grapple no longer gives a stamina charge on useParadox: Fixed Paradoxical Swap still going through even if Paradox dies during itPocket: Barrage amp reduced from 8% to 7% per stackPocket: Fixed Barrage amp visual not showing properlySeven: Static Charge radius increased from 5m to 6mSeven: Static Charge T2 radius increased from +7m to +8mSeven: Storm Cloud spirit power scaling reduced from 1.1 to 0.8Seven: Storm Cloud time to reach maximum radius reduced from 6s to 3sSeven: Storm Cloud Now provides +20% Bullet Resistance in the base abilityShiv: Bullet damage growth per boon reduced from 0.5 to 0.4Shiv: Gun falloff range reduced by 10%Shiv: Health growth per boon reduced from +41 to +35Shiv: Slice and Dice T2 reduced from +100 to +85Shiv: Slice and Dice T3 now considers creeps for only half valueShiv: Bloodletting deferred damage reduced from 35% to 30%Shiv: The targeting UI for Shiv’s Killing Blow is now more clear about when the target will be killedVindicta: Stake duration reduced from 2.25s to 2sVindicta: Crow Familiar Spirit Power duration scaling reduced from 0.05 to 0.04Vindicta: Fixed left clicks sometimes deselecting the ability when charges aren’t readyViscous: Primary Fire redesigned to make it more usable and have improved damage and scalingViscous: Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshotViscous: Splatter Spirit Scaling increased from 1.4 to 1.5Viscous: Splatter Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50%Viscous: Puddle Punch damage increased from 100% to 110% of Light MeleeViscous: Puddle Punch T2 is now +50 damage and +20% movement slow (was -10s cooldown)Viscous: Puddle Punch T3 is now -12s cooldown (was +80 damage and +20% movement slow)Viscous: Puddle Punch: delay before punch increased from 0.25s to 0.35sViscous: Goo Ball Spirit Scaling increased from 1.05 to 1.3Viscous: Goo Ball acceleration increasedViscous: Goo Ball base turn radius and turn radius after bouncing has been increasedViscous: Fixed a bug where Goo Ball would have the direction and trail particle stuck onWarden: Base movement speed reduced from 6.5 to 6Warden: Fire Rate scaling with spirit reduced from 0.375 Fire Rate per Spirit to 0.3Yamato: Power Slash max damage time requirement reduced from 1.5s to 1.4sYamato: Power Slash collision radius reduced by 8%Yamato: Crimson Slash radius increased from 12m to 13mYamato: Fixed being able to die during Shadow Transformation if hit by Grey Talon’s OwlYamato: Fixed some cases where Flying Strike could get into a stuck stateYamato: Fixed some cases where Crimson Slash would appear to be cast when it wasn’t

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

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