Highguard, the free-to-play PvP raid shooter announced at The Game Awards last year and set to close next week, has released its final update.
Developer Wildlight announced that it would permanently shut down Highguard on March 12, but not before a “farewell tour,” which also just-so-happens to be the name of the shooter’s final patch.
Highguard launched on January 26 after almost no communication with prospective players between its December announcement and launch day. While Steam concurrents almost hit a high of 100,000, peak concurrents on Valve’s platform soon plummeted (neither Sony nor Microsoft make player numbers public). And though Wildgate was quick to address issues with the game, even adding a 5v5 game mode to counter 3v3 complaints, shortly thereafter, most of the studio was laid off.
Now, as the team issues its final patch, it thanked everyone who has and is still playing Highguard, writing: “Even though we are shutting the game down, we are excited to give our remaining players one last big update to keep you entertained over the weekend. Thanks again for playing with us. Enjoy!”
This final update adds a new Warden, a new weapon, account level progression, and a skill tree for those who want to get their final matches in.
Highguard ‘The Farewell Tour’ Patch Notes:
For our final patch, we’d like to thank everyone who has played and is still playing Highguard. Even though we are shutting the game down, we are excited to give our remaining players one last big update to keep you entertained over the weekend. Thanks again for playing with us. Enjoy!
Account Progression
You’ll now level up your account level just by playing the game. As you return to the lobby, you’ll gain XP, level up, and earn Skill Points to be spent on the new Skill Tree!
Everyone’s account will start at level 0, and goes to level 100.
Your first level acquired will reward you with 5 Skill points. Afterwards, you receive 1 skill point per level up until level 40 for a total of 44 points to spend. This allows players to choose up to two skill trees to max.
Skill Tree
The Skill Tree is designed for players to build out their upgrades in 4 distinct playstyles. Each branch has a variety of options for players to choose from, with 2 tiers of power on all small nodes. Here is a list of what each branch focuses on, along with a few examples.
Raider – for players looking to be unstoppable during Raids, along with some buffs and abilities focused on general combat efficiency.Infiltration – while raiding, zipline further into the enemy baseJuggernaut – destroying a wall provides a short duration overshieldSpearhead – you receive a Domesplitter and a Thumper Charge when your Siege Tower rolls inHarvester – for players who are looking to increase their Vesper gain and the power of their Warden AxeHeavy Swing – you swing your axe with two hands, instantly destroying Vesper NodesShatter Orb – destroy enemy soul orbs with your Throwing Axe or Regular Axe SwingField Crafting – Create Armor, Equipment and Raid Tools in the battlefieldTreasure Hunter – for those players who love to lootTreasure Seeker – hidden chests can be found and opened at PoIsArchaeologist – Can sell items to Trader FlynnArtifact Mastery – Amulets have a bonus magical property when equippedProtector – for players who enjoy defending and keeping the team togetherResonant Walls – reinforced walls are more durableUnbreakable Armor – once every 2 minutes, armor loss is prevented on deathVanguard – while defending your base, allies can spawn on you
You can unequip a skill easily, and you can Reset all your points at no cost by clicking the button at the bottom.
We’ve tuned the XP gain to be very fast so players can earn points quickly and enjoy the full spectrum of the feature.
New Warden – Koldo
Koldo was discovered on Highguard. A lost soul from long before the continent disappeared, trapped inside a suit of armor, he searches for answers to his past. Koldo uses the power of his soul to protect his allies.
Passive: Guardian Angel
Protect any friendly orbs around you from destruction.
Automatically deploy your shield when reviving allies.
Tactical: Soul Shield
Deploy a shield for you and your allies.
Ultimate: Battle Cry
Koldo raises a standard that creates a protective dome. He can pick up and carry the standard, and drop it again at will.
Being inside the dome gives allies faster health regeneration.
New Weapon – The Switchback
The Switchback brings unparalleled versatility, comfortably handling both close range and long range encounters. When used in hipfire, it’s a shotgun. Aiming down the sights will transition the weapon into a marksman rifle.
The name “Switchback” originates from its unique double-barrel design. You’re able to rapidly shoot twice before needing a rechamber, though you also can pace your shots to keep up a continuous stream of fire.
In the field, many Wardens have sought to wield the Switchback. Only a few have truly learned to master it.
Gold Versions
The Switchback has 2 gold versions that can be found in loot chests, or with Trader Flynn.
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Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.