“Reap What You Sow”: A First Look at the Savage World of NO LAW

The Game Awards included a reveal trailer for NO LAW, a cyberpunk first-person shooter from developer Neon Giant and publisher Krafton that’s coming to PC, PlayStation 5, and Xbox Series X|S. The trailer gave us a first look at the sleazy, lawless city of Port Desire and ended on a line that hints at the game’s tone: “Reap what you sow.”

You play as Grey Harker, a seasoned military veteran who barely survived his last deployment. So he decided to leave war behind to lead a life of peace and gardening, but of course, that peaceful life wasn’t in the cards. Trouble came knocking on his door (or more like bulldozing through it), and now it’s time for some payback.

Trouble isn’t exactly rare in Port Desire. As the trailer says, it’s a city with no laws and no oversight. It’s located on the coast where the borders of three nations meet, leading to a melting pot of both people and environments. There are seedy areas soaked in neon, tall buildings that stretch into the smog-filled sky, as well as lush areas where the jungle has started encroaching on the city. And you’ll see all of it as you travel across the dense open-world city.

The Mayors have used violence and intimidation to establish a kind of order, but it’s tenuous at best. Everyone is out for themselves, justice is self-defined, and you’re seemingly always one step away from crossing the wrong person. In this den of danger and vice, Grey’s decisions are up to you.

The open-ended story of NO LAW evolves depending on the decisions you make. Will you help and protect those who need it? Or will you take what you want when you want it, whoever gets in your way be damned? These decisions have consequences, and each decision and consequence compound on each other to make each playthrough different. After all, “reap what you sow” doesn’t just apply to the people who’ve wronged Grey. It also applies to you, the player. This is the kind of story where it won’t be possible to see every path and outcome in one playthrough, and your relationships will be shaped by your choices.

Grey’s morality isn’t the only thing you’ll have control over. It’ll also be up to you how to approach combat, with several tools at your disposal. Having been in the military, Grey has training in gunplay, stealth, and hacking, but you’ll be the one to decide if he should specialize in one of these paths or be a jack-of-all-trades. He can stick to the shadows and strategically eliminate foes, use devices and hacking to outsmart them, or say to hell with all that and just rush in guns blazing, driven purely by rage.

The trailer shows some of that in action, including sneaking through vents to get the drop on enemies from above, using a device to map a room, and facing a giant mech in a 1-on-1 shootout in the street using explosives in the environment. You can also see in the trailer that environments are built with verticality in mind, providing ample opportunity for both catching enemies unawares and violently kicking them off elevated surfaces to their deaths.

This is the first look at NO LAW, but there are sure to be many more details revealed in the future. No release information was given, but we know it’s coming to Steam, Epic Games Store, PlayStation 5, and Xbox Series X|S, and it’s available to wishlist now. If you want to get the latest updates on its progress, you can follow NO LAW on Discord, TikTok, Instagram, YouTube, Twitter, or Facebook.

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