Helldivers 2 Patch 01.004.000 Makes Into the Unjust Update Live, Adds New Terminid Enemies and Lots More

Arrowhead has released patch 01.004.000 for Helldivers 2, making the Into the Unjust update live and adding a number of new Terminids to fight in-game.

Here’s the official blurb:

For too long, we’ve waited and watched as The Gloom expands to swallow more innocent star systems. For too long, we’ve let the Terminids wreak havoc on our colonies, our cities, our homes. The Terminids have pushed into our territory for long enough.Now, with new recruits trained and ready, it’s time to push into unknown territory. Into the Unjust.

The headline addition here is Hive Worlds, which are randomly-generated giant cave systems packed with horrible Terminids. These Hive Worlds offer a new tactical challenge, Arrowhead said, complete with “disgusting” flora and fauna and “advanced” Terminid life.

Holes in the cave roof will allow stratagems to be called down, and destructible walls within the caves let players navigate. “Bring a flashlight!” Arrowhead recommended. New enemies include the wonderfully named Rupture Spewer, the Rupture Warrior, the Rupture Charger, and the Dragonroach.

Elsewhere, there’s a balance pass and fixes for crashes. Into the Unjust follows the release of Helldivers 2 on Xbox Series X and S and the wholesome community action that came along with it. It’s a bumper time for Helldivers 2, with a boosted player count, positive player sentiment, and now cool new ways to play. Patch notes are below.

Helldivers 2 update 01.004.000 patch notes:

Gameplay

Hive Worlds

Randomly-generated giant cave systemsA new tactical challengeDiscover disgusting flora and fauna and advanced Terminid lifeHive World surface – acid lakes and advanced bug spiresHoles in the cave roof will allow stratagems to be called downDestructible walls within the caves to navigateBring a flashlight!

Missions

Delve deep into the caves to destroy the Spore Lung and stop its infectious Gloom spreadTake control of the GATER mobile oil rig and siphon the mysterious oily substance from the surface of Hive WorldsUndertake more missions to extract resources and destroy the enemy threat on Hive WorldsHave Super Earth approved levels of fun!

New Enemies

Rupture Spewer; The foul Rupture Spewer bursts from the ground only to spew its undemocratic pestilence on the innocent. Upon returning to its dark warrens, it is believed to consume its own dead in order to generate more of its corrosive acid.Rupture Warrior; A product of Gloom-induced mutation, the Rupture Warrior has lost the UV-insulating chitin layer that would protect its internal organs from solar radiation damage. Captured specimens prefer burrowing to open-air movement, a pattern indicative of subconscious shame at their own undemocratic ways.Rupture Charger; When this armored beast senses the presence of Liberty, it buries itself underground to escape its light. Its Charger instincts compel it to tunnel through the ground at high speeds, emerging only to attack those who represent the Liberty that blinds it so.Dragonroach; This oversized affront to Free skies everywhere circles its would-be prey, swooping down intermittently to bespew them with air-combustible acid. A spineless tactic befitting an exoskeletal monstrosity.

Balancing

Unified “none explosive Orbitals” so they have the same projectile damage and destruction values as the Orbital gas. This effects:

Orbital smoke

Increased Projectile Damage 0 → 300 Increased Projectile AP 0 → 7Increased Projectile Demolition strength 30 → 50

Orbital E.M.S

Increased Projectile Damage 250 → 300 Increased Projectile AP 3 → 7Increased Projectile Demolition strength 30 → 50

Unified Stun explosions work. They all apply the stun effect on the explosion and not only on the status effect volume. This effects:

Orbital E.M.SMortar E.M.S

Changed how all stun explosions work in that they now initially stagger the enemy they stun but also without ragdolling the player if hit by such an explosion

Throwables

Stun grenade

Increased stagger strength 0 -> 50

Urchin

Decreased stagger impulse 15 -> 0

Stratagems

Orbital E.M.S

Increased stagger strength 10 -> 50Decreased stagger impulse 40 → 0

Mortar E.M.S

Increased stagger strength 10 -> 50Decreased stagger impulse 40 → 0

Booster

Stun Hellpod

Increased stagger strength 10 -> 50Decreased stagger impulse 20 → 0

Fixes

Crash Fixes & Softlocks

Fixed a rare crash caused by multiple players having the MA5C AR equipped on the super destroyerFixed crash that could occur during hot-joiningFixed a rare crash that could occur when dropping backpacks

Weapons & Stratagem Fixes

Fixes for mute AX/LAS-5 ‘GUARD DOG’ ROVER audioAudio fixes for multiple weapons not having reverb applied to themFixed Hellpod payloads being targetable by guidance systemGL-52 De-Escalator stratagem input code now begins with a down arrow, inline with other support weapon stratagemsMotivational Shocks Booster no longer applies to enemiesFixed the StA X3 WASP Launcher firemode – it will no longer fire in Semi-Auto mode after switching from Artillery firing modeFixed guidance system targeting Tanks incorrectly

Enemies

Installed additional hydraulic leg supports on dropship Automaton units (they will no longer take damage when dropped from the dropships).Updated automaton city outpost to prevent broken pathing on the bridgeIlluminate enemies are now less likely to warp on top of destroyed outpost ship rubble

Missions

Updated the design of city evacuation objectives that will allow brave citizens to evacuate correctlyFixed a missions issue that caused ghost objectives to appear during the mission complete screenFixed issue where the landed Automaton dropships in the Sabotage Airbase objective could be destroyed with LIFT-182 Warp PackFixed occasional Charger pathing issues around certain bug rocks

Miscellaneous Fixes

Fix flickering VFX shadows in some areas.Fixed strange movement after falling while marchingFixed chat typing animations – Helldivers no longer suffer from fat fingers and will use their writing pads when typing chat messages.Fixed the Adreno-Defibrillator status effect not affecting Helldivers inside combat walkersFixed an issue where the planetary hazard damaged Hellbombs will visually appear to explode twice when shot by GL-21 Grenade Launcher, from the shooter’s POV

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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