'We Wanted It to Feel Like a Playable Episode' — Robert Kirman and the Developers of Invincible VS Talk About Its Mysterious Story Mode and Making Cecil Work in a Fighting Game

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Invincible VS just announced its eighth playable character: Cecil. The no-nonsense director of the Global Defense Agency is a surprise addition to the roster. He lacks any superpowers, so it’s hard to imagine him lasting more than a blink of an eye against the likes of Omni-Man and co. But […]

Invincible VS Roster Expands With Cecil, Story Mode Teases Arrival of Brand-New Character Who Hasn’t Yet Appeared Anywhere in the Invincible Universe

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Invincible VS just announced its eighth playable character: Cecil. Quarter Up, developer of the 3v3 tag fighting game based on Robert Kirkman’s Invincible, revealed intelligence agent Cecil Stedman with a gameplay video, below. Check out IGN's interview with Kirkman and the developers at Quarter Up to find out more about […]

Peacemaker Season 2 Finale Review – ‘Making the World Better’

Full spoilers follow for Peacemaker Season 2, Episode 8 – “Full Nelson.” After what has been a fun yet simultaneously heavy season, and certainly an uneven one in terms of pace, James Gunn’s Peacemaker Season 2 comes to an end with the weakest episode of the bunch. While “Full Nelson” […]

Peacemaker Season 2 Finale Review – ‘Making the World Better’

Full spoilers follow for Peacemaker Season 2, Episode 8 – “Full Nelson.” After what has been a fun yet simultaneously heavy season, and certainly an uneven one in terms of pace, James Gunn’s Peacemaker Season 2 comes to an end with the weakest episode of the bunch. While “Full Nelson” […]

'This Is Your 7 Days Notice' — Borderlands 4 Dev Warns Those Insane Boss-Melting Builds Based on 'Unintended Interactions' Aren't Long for This World

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Borderlands 4 developer Gearbox has given fans a seven day warning: those boss-melting builds based on “unintended interactions” will be nerfed next week. Borderlands 4 is rife with overpowered builds that use what developer Gearbox has described as “unintended interactions” to cause massive damage, even to the game’s toughest bosses […]

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